Marking two decades since the legendary game first launched in North America, offering players everywhere the means to feel like a rock star. Not in reality, but try telling that someone who has nailed Free Bird’s lengthy guitar solo in front of a packed living-room audience.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the display in time with the music. Every sequence mimicked specific notes, creating the feel of an authentic live show.
Harmonix had already tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar franchise which made a remarkable influence for many musicians included, showcasing classic bands to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the recordings – despite the fact initial releases primarily featured cover versions.
“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it proved extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases airtime were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many parents got in touch and thanked us for introducing their children to the songs they loved. It became a multigenerational phenomenon.”
Timeless Music Finds a New Audience
Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician the artist recalls the way the game revived older hits to the forefront: “The game offered a bigger, younger audience. Typically such music was considered outdated material, however once it got included in the title young people were finding it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It provided our catalog renewed popularity.”
At that time, the band's debut album was still unreleased in the US, so the game was a key medium of discovery for the band during their a North American tour opening for the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Titles and Lasting Impact
Music's heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and related stories, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the band more money compared to their records. It moved well over half a million units in its first week, and sales of Aerosmith’s music rose of up to 40% at a time when the music business faced decline.
The series still motivates quick-handed dedication among its fans. Recently, an online personality completed an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with similar mechanics but an array of personalization features. The song is challenging even in the hardest setting, not to mention played at double speed and without missing every one of its near 4,000 notes. The streamer claimed requiring months of practice of practice.
“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you should pick up a real gun and enlist,” says musician Herman Li.
The band had already wrapped up a profitable run when their hit appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing all other the band has done. Recently, the song was used in promotional material for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.
The Lasting Impact of a Plastic Guitar
The best promotion, be it for cars, clothes or games, goes further than selling something – it evokes a longing. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of being a music icon in the spotlight. From day one, the co-founders felt that humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to participate”.
The majority of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring spin-offs like the DJ version, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, except for a brief comeback in 2015.
Titles like Clone Hero and newer releases have maintained the community alive, with set to be something from the original publisher on the way. Recently formed developers has entered production on its debut music game. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game following the classic?
“Our team believed such titles might become like Madden where you can update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist with new generations.”